The extra blimps begin returning to the depot where they'll be taken into the back alley, deflated, folded up, and stored in boxes marked EXTRA BLIMPS (I'm assuming this is what you do with extra blimps). It's with great sadness I crank the vehicle modifier back down to normal levels. Much as I love seeing blimps filling every last inch of airspace, it's just not an efficient mode of transport. I've added so many additional blimps to the city that they're all lined up, forming what is essentially a traffic jam in the sky. Driving still seems to be faster than blimping, and I think I know why. I create even longer, more-winding roads, effectively doubling drive time. Surely this will get people breathlessly clawing for some blimp rides. I add another blimp depot and three blimp stops and create new blimp lines between it and the other existing districts. Maybe a little excitement is in order? Some razzle-dazzle? I quickly throw together a new district on the far end of the map and tastefully cram every goddamn specialty building the game offers into two square blocks: the giant shopping mall, the sports arena, the aquarium, the massive office towers, and so on. After all, visiting stores no one works at isn't a draw, and with no industry there are no real jobs to commute to apart from taking tickets at a blimp stop no one visits. Maybe my residents need a bit more encouragement to fly my friendly skies. As he should be, since he just rode a damn blimp. I'm a little disappointed, though Todd seems pretty stoked. It's like opening an expensive new restaurant and your only customer is the waiter. The only person using the blimp network is a guy who works for the blimp network. His name is Todd Harvey, an uneducated adult who works at. I follow it until it lands, then click on the passenger when he disembarks. Finally, I locate the blimp he's on, which is headed for the empty industrial area. I'd like to see where this brave pioneer is going. I click from blimp to blimp (to blimp to blimp to blimp), searching for the lone rider. Well, yeah, if no one is taking the blimps, no one is getting to work.Ī-ha! Staring at my blimp stats finally pays off, as I eventually see a single passenger using the blimp system! I feel like yelling "We got one!" and slamming my open palm down on the Blimp Alarm Button installed on my desk, like Annie Potts in Ghostbusters, only I don't have a Blimp Alarm Button installed on my desk. To be fair, nothing has been built in the industrial zone, and while a few stores have appeared in the commercial area, they are all complaining about the lack of workers. But they also seem unwilling to board one of the many, many blimps that are waiting to shuttle them to the far-flung commercial and industrial zones. The people who have moved in are, much to my pleasure, unwilling to drive anywhere. A bit puzzling, though: there are zero passengers. My fleet of blimps drifts back and forth between stops, now around ninety airships in all. The residential zone quickly fills up with new homes, and I'm pleased to see a total of zero cars on the roads other than the occasional ambulance or garbage truck.
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